Introduction
With the development of 3D acquisition techniques, geometric
models are more and more widely available. Model editing is an
effective way to generate new geometric models from existing
ones. This project aims to develop a new editing framework
based on robust feature analysis, which has been largely
unexplored. We propose to study two related problems: robust
feature analysis suitable for surface editing, and improving
editing in both efficiency and quality with the guidance of
features. Methods developed by the project will enable more
effective editing to be carried out on triangular meshes, which
has potential to be useful in wide application areas. The most
direct applications are in Computer Graphics, where triangular
meshes are widely used for rendering, animation and arts and
Computer Aided Design, where such meshes are used to represent
a variety of natural and designed shapes. Robust feature
analysis techniques are fundamental to more general settings
when geometric models are used, so the framework focussing on
feature analysis and interactive techniques may also stimulate
further research. |